
If your current crops are taking up more than half the time of your Planter(s), they will need help to keep up with any newly increased rate of production. Lastly, understand that the massive increase in fertility does not increase the yield of a single crop cycle, it only speeds up that cycle, so doubling the output but also the demand for labor to plant/harvest those crops. Breakdowns and conduit explosions elsewhere in the power grid are also a concern, though crops can be saved if power is restored quickly enough.Īnother disadvantage is the limited selection of crops that can be grown hydroponically.Īlso, not all crops can be grown in hydroponics if these crops are of importance to your colony, hydroponics can offer no help here. Thus, solar flares will kill all hydroponic crops, though pawns can be ordered to harvest partially-grown crops before they wither, to prevent a total loss. The first is that power is absolutely critical to their use, without which the crops planted in the basin will rapidly die. However, growing crops in hydropnics is not without disadvantages, and these must be weighed against the impressive fertility boost. This alone makes them a no-brainer for many players. Hydroponics can almost triple (280%) the output compared to standard fields on the same footprint. This can be changed by selecting a basin and selecting a different plant in the menu.Įach basin has a cleanliness value of -3, making a large hydroponics farm a very "dirty" prospect. Rice plants are the default crops to be grown in newly-built hydroponics basins. Therefore, growing potatoes yields much less nutrition per day as growing rice does, but (having a longer cycle) requires less labor to harvest and re-plant.

When choosing a plant for the hydroponics basin, it should be considered that they have differing fertility sensitivities and growth cycles. The following plants can be grown in hydroponics basins: Sun lamps provide a small source of heat (see that article for details), but any extreme weather will require additional heat if cold temperatures are expected. With an environment just outside of their comfortable range, plants will not grow at 100%, and if too far outside of that range, they will die. Plants also need heat when it's cold and cooling when it's too hot. ( Standing lamps only provide 50% lighting and do not "stack", so are not enough for crop growth.) Sun lamps are required if you're growing indoors as they are the only artificial lighting source that provides enough lighting for plant growth. Crop plants require at least 51% light during the day and need a temperature within their comfortable range (see specific articles for details). Similarly, for any indoor hydroponics, consider the power demands of any sun lamps you'll be using (see next), which are just as critical for plant growth.Ī powered basin provides only soil fertility all other plant growth conditions must still be met. Make sure you have a steady supply of power, and an independent, reliable backup system (or two!). Although a small demand, without that 70 watts of power any crops in a basin will begin to die. Power is absolutely critical to hydroponics, and cannot be stressed enough. They require 100 Steel, 1 Component, 2,800 ticks ( 46.67 secs) of work, and a Construction skill of 4. Other user's assets Some assets in this file belong to other authors.Hydroponics basins can be constructed once the Hydroponics research project has been completed.
